The Battle of Just Before Christmas
The
Norcaine (Dark Elves form Spellforce Universe) launched a major attack on the
empire a couple of years ago but the invasion broke apart without a fight as
the invaders’ indigenous Dark Elven allies defected to fight in the Expedition
of the Four Lords. In the end it turn
out that the great battle never happened.
Some of the dark elves remained overseas to fight as mercenaries while
the rest slowly stream back into the empire.
Disappointed by the lack of combat, Hag Queen Helle plan to let her
troops vent their frustrations by attacking the government troops
themselves! Messengers were quickly sent
to enlist any Norcaine that still remain in the vicinity while funds were
raised to hire mercenaries.
Numbering
to approximately 2000 soldiers, the Dark Elven force plan to seize the coastal
city of Reval so that they can celebrate Christmas and weather the winter
months in the city. In addition, it is
also part of Helle’s strategy is to score a quick success on the empire so that
she could raise the profile of her warband and attract more fighters to her
“cause”.
However her
intentions were not unnoticed. Back in
Constantinople, bureaucrats are mustering a task force to put down the
rebellion. Officers within the Imperial
Army congratulate themselves for this perfect excuse to test the effectiveness
of the newly enlarged regular army.
Who will
celebrate Christmas in Reval this year?
And so it
is. My 1st scheduled
“floorhammer” after so long. It will not
be a game of WAB nor WHFB but rather a hybrid of rules. I will be using the main WAB rules plus the
WHFB 8th ed magic rules and the following two house rules.
Flank
charges: A flank charge will only negate
the flank of the enemy of the unit strength of the flanking unit is at least
half that of the flanked unit.
Step
up: When an infantry unit suffer
casualties, members from the 2nd rank is allowed to step forward to
fight, in the case of spear armed infantry it will be the 3rd
rank. This is to simulate soldiers
stepping forward to fight in place of their fallen comrades. Note however that if the 2nd
rank(or 3rd for spear infantry) is also eliminated before the unit
strikes back, the next unit (3rd rank or 4th in the case
of spears) does not step up. The combat
round in a game of WAB-WHFB represents only a small moment in real time and if
the offending unit is so vicious to eliminate 2 ranks of troops, the 3rd
rank will not have sufficient time to react.
(I know the logic behind this rule is contentious but let’s see how it
goes. Infantry in WAB only gets 2 ranks
the most so I see the need to have some mechanism to make them more
effective. I am not so keen on the
“fight in 2 ranks” as I feel that it makes great weapon or halberd troops too
effective.
The testing
of the above two rules is the main reason for the game. To test the rules well, I need to have decent
size armies on both sides, with lots of CC troops. My Historicals and my Dark Elves will serve
this purpose well.
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